(Deep Sea Game) Reward System Update / by Legolas Wang

In the reward system update, I work on the reward of the system. The idea is to include a few achievements for fun, a few achievements related to the core mechanic, and a few hidden achievements.

The snapshot of this implementation in game Deep Sea are as follows:

* Time Traveler: The player has used two mechanic of tweaking times.

* Moved Around: The player has moved more than 10 meters in the lab.

* Have some Music (Hidden): The player is awarded a radio after solving critical puzzle.

* etc…

The results are as shown below: